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Inovia is the web development shop. Our approach is based on technical excellence, strong partnerships and durable solutions.

Our projects

since 2009

350 000 +
reservations since the beginning

since 2012

30M +
connections per month late 2014

 

since 2008

96.1%
of reports in less than 100ms

since 2010

$2.5M
of budget in less than 2 years

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Inovia blog

Getting started with WebGL – Part 3

Introduction   Our program is ready. We will feed this program from JS with our coordinates and launch the program.   Sending static JS coordinates to the program Loading the static JS coordinates into a buffer The WebGL API works with strongly typed data. In our vertex shader, we defined  the “position” attribute with type […]

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DIY : Tutorial pour monter un bureau en bois !

Nombreux sont ceux qui nous ont demandé un tutorial pour expliquer comment réaliser nos bureaux. Voici donc l’explication ! Ces bureaux proviennent d’une idée d’Antoine Asfar et Nicolas Benady, que nous avons améliorée au fil des années (plus de 30 déjà montés). Le bureau 4 places Chez Inovia, on aime les matériaux nobles, et on aime […]

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Getting started with WebGL – Part 2

Introduction   Having introduced the drawing pipeline in a preceding article, we will now code a first example. We will initialize a HTML canvas to draw on, and then write the shaders that constitute our program     Initialize a canvas All the code is available at https://github.com/Edouard360/getting-started-with-webgl. To get it, you may run those […]

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Getting started with WebGL – Part 1

Introduction   This introduction requires no prior knowledge in geometry or maths, but still requires a good 15min of your time so treat yourself with a cup of coffee and let’s get started! WebGL enables us to perform 3D rendering in an HTML page without the use of plug-ins. A WebGL program consists of a […]

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